Imagine a lake. Peaceful, calm, beautiful. There are trees, acting all tall. The sun's shining down. In the distance mountains chill out. Then suddenly, Splash! Something hits the water. Is a child hiding and throwing rocks? Was that a meteor?
Now picture yourself in the ripples that were created. Now picture yourself as those ripples. Imagine that if you zoom in really really close to one little ripple you see a little droplet of water rising out above the rest. That's my analogy for the sun. There's an even smaller droplet of water beside it, and that represents the Earth. And if you zoom in even closer there are a couple molecules of water. Those represent you.
This tiny aquatic world is different then our own, of course. It's two dimensional. The water itself takes up three dimensions, but most of its just solid. The interesting part, the surface between the water and the air, is two dimensional. If you walk far enough in one direction, you really would fall off the water Earth.
Now imagine little water you looking into a little water telescope. You see all the little water stars extending out as far as you can see. And as you watch one, you notice its getting farther away. Intrigued, you look at another star. Its moving away. Another star? Leaving you! Another star? Same deal! Pretty soon, you're positive all the stars are moving away. This ripple is traveling towards the shore, and as it does so, its radius is getting bigger.
So you take out your water calculator and start thinking. You figure out how fast the other water stars are moving away. You figure out how far away they are now. And from that, you realize that all these stars must have been at the same place some long time ago. You do the math and see, wow, that was 34 seconds ago!
Now you've got an idea of when this watery universe started. The very first moments wouldn't be clear: Everything would sort of converge to a ring of a certain size. If you could study the stars enough, you might figure out the contours of that ring. Maybe its smooth with a few ridges, like a baseball. Maybe its more irregular, like a rock. What was it that caused the universe?
Maybe water you would theorize that perhaps there's a third dimension, and something collided with your two dimensional universe. But ultimately, you could never know what that thing was. It's deep under water now. With all the information in the surface of the lake, you'd only be able to construct a 2d cross section of the object. It was three dimensional and left, and you're only 2d. And even if you could guess at the shape of the thing, it wouldn't tell you about what set it in motion. Did it fall of its own volition? Did somebody toss it?
Now stop imagining, and return to our world. What caused the big bang? What existed before it? If there are more dimensions than 3, can we explore them? Will we ever know these answers?
Tuesday, November 17, 2009
Saturday, November 14, 2009
Change
It's generally misleading to think about things as they are at a single point in time. The defining characteristic of our universe is change. From the laws of physics through the history of man, from cake batter in the oven to religion is there anything that doesn't change?
I think this idea can be particularly important in dealing with people, especially at the level of societies. Anti-racketeering laws intended originally to give the feds a legal weapon against the mafia have since been used to fight illegal immigration. The Expos even tried to use racketeering laws against Major League Baseball. The zeitgeist of a society is important for the people living in it at that moment, but the repercussions can echo deep into the future. The excesses of consumption in the last few generations may become a folk story used to teach children centuries hence.
Thus its important to understand how a society can change. In America, we have well defined rules built into our government for enacting change. Those tools are only available, however, to our legislatures and governors. Society as a whole has blunter tools to enact change in the government, election mostly, but has a great deal of freedom in defining civil society in an ad-hoc and emergent fashion.
Thus each individual has a set of options available to them to enact change, and differing motivations to do so. At one extreme, armed overthrow of the government has always been available as an option, should it grow dangerously oppressive. But such an action would require an extremely motivated core, a generally sympathetic populace, a popular opinion that does not condemn such actions. History has shown a preference for subtler evolution, but not universally.
Which all leads to my main point: changes at one point in time alter the possible changes at a future point in time. Consider Britain, with its increasing levels of surveillance. Detailed understanding of the actions of each individual in a nation can be used to stifle the emergence of dissent. Individuals really only influence the world by influencing enough other people. If a government could identify those seeking to change it, whether by legal or extralegal methods, they could imprison or otherwise isolate those individuals. Change is still universal, and spontaneous uprising is possible, but the growth of government often either directly or as a side effect limits individuals ability to influence the world. If the government at that time is a positive force, and the limitations on influence are presented as limitations on villain's ability to destroy, people can be willing to accept the restrictions.
Change is like a rug that doesn't fit in its room, though. You can push down the power to change the world in one place, and it grows elsewhere. By restricting the ability of the general population to change society, the resistance to changes enacted by the unrestricted party is reduced. And even if the people with all the power are good now, remember the universality of change. Thus, sooner or later, we can expect those with power to use it for their own ends. The less power society has been left with to resist, the more those in power can exploit.
I think this idea can be particularly important in dealing with people, especially at the level of societies. Anti-racketeering laws intended originally to give the feds a legal weapon against the mafia have since been used to fight illegal immigration. The Expos even tried to use racketeering laws against Major League Baseball. The zeitgeist of a society is important for the people living in it at that moment, but the repercussions can echo deep into the future. The excesses of consumption in the last few generations may become a folk story used to teach children centuries hence.
Thus its important to understand how a society can change. In America, we have well defined rules built into our government for enacting change. Those tools are only available, however, to our legislatures and governors. Society as a whole has blunter tools to enact change in the government, election mostly, but has a great deal of freedom in defining civil society in an ad-hoc and emergent fashion.
Thus each individual has a set of options available to them to enact change, and differing motivations to do so. At one extreme, armed overthrow of the government has always been available as an option, should it grow dangerously oppressive. But such an action would require an extremely motivated core, a generally sympathetic populace, a popular opinion that does not condemn such actions. History has shown a preference for subtler evolution, but not universally.
Which all leads to my main point: changes at one point in time alter the possible changes at a future point in time. Consider Britain, with its increasing levels of surveillance. Detailed understanding of the actions of each individual in a nation can be used to stifle the emergence of dissent. Individuals really only influence the world by influencing enough other people. If a government could identify those seeking to change it, whether by legal or extralegal methods, they could imprison or otherwise isolate those individuals. Change is still universal, and spontaneous uprising is possible, but the growth of government often either directly or as a side effect limits individuals ability to influence the world. If the government at that time is a positive force, and the limitations on influence are presented as limitations on villain's ability to destroy, people can be willing to accept the restrictions.
Change is like a rug that doesn't fit in its room, though. You can push down the power to change the world in one place, and it grows elsewhere. By restricting the ability of the general population to change society, the resistance to changes enacted by the unrestricted party is reduced. And even if the people with all the power are good now, remember the universality of change. Thus, sooner or later, we can expect those with power to use it for their own ends. The less power society has been left with to resist, the more those in power can exploit.
Saturday, November 7, 2009
When are the robots coming?
Where are the robots? I've heard they're more common in Japan, but at least in America you don't see many robots. When a building is going up, I see humans swinging hammers. When a truck's being unloaded, men are carrying the cases. Are we uninterested in replacing workers with more machines? Is the technology not ready yet?
I'm inclined to feel that the latter is a big part of the problem. Vision is a difficult problem. Humans have remarkable dexterity using their hands. And the current generation of robots are extremely specialized. There was a wave of automation in the 80's and 90's on factory floors and warehouses. After installing multi-million dollars, the warehouses found that any minor change in layout of the factory floor could break the system. Businesses unable to change rarely thrive.
In every direction, you see obstacles to successful robots. Vision, speech, planning, object manipulation, adaption: none of these problems have been mastered yet. But despite this, I think we're very close to a robotics boom.
The key is that these problems are being solved in parallel. We don't have perfect image recognition yet, but as we get closer, any robot can benefit. Researchers are closing the gaps on each problem, and in a very short span of time we may go from all these problems being insurmountable to none of them being so. And once the researchers have solved the problems, the engineers and designers will put the pieces together and make the technology accessible; and countless entrepreneurs will start replacing everyone. Expect to start seeing robots frequently by 2020.
I'm inclined to feel that the latter is a big part of the problem. Vision is a difficult problem. Humans have remarkable dexterity using their hands. And the current generation of robots are extremely specialized. There was a wave of automation in the 80's and 90's on factory floors and warehouses. After installing multi-million dollars, the warehouses found that any minor change in layout of the factory floor could break the system. Businesses unable to change rarely thrive.
In every direction, you see obstacles to successful robots. Vision, speech, planning, object manipulation, adaption: none of these problems have been mastered yet. But despite this, I think we're very close to a robotics boom.
The key is that these problems are being solved in parallel. We don't have perfect image recognition yet, but as we get closer, any robot can benefit. Researchers are closing the gaps on each problem, and in a very short span of time we may go from all these problems being insurmountable to none of them being so. And once the researchers have solved the problems, the engineers and designers will put the pieces together and make the technology accessible; and countless entrepreneurs will start replacing everyone. Expect to start seeing robots frequently by 2020.
Sunday, October 11, 2009
The Greek Gods Make More Sense Now
So, I was just playing scattegories with Caroline when the letter T came up for Greek Gods. Can you think of any??? I bent the category a little bit and wrote Titans, but then wanted to check to make sure they were Gods. I was pretty sure Zeus was related to them, so they'd have to be by family, but I wasn't sure.
Turns out Zeus is the son of Titans, so I count him. Wikipedia also informed me "Their role as Elder Gods was overthrown by a race of younger gods, the Olympians, which effected a mythological paradigm shift that the Greeks may have borrowed from the Ancient Near East." Greek Mythology make so much more sense to me.
The Greek Gods weren't the Gods as we understand them in an eternal, all-powerful being sense. They were child Gods who'd overthrown their parents. Seeing them as teenagers suddenly explained the endless drama and Zeus trying to have sex with everybody. They were just filled with God-hormones.
On a side note, I like the idea that Gods can just be replaced and the laws of space time can be changed. The big bang was just the ending of a phase under a God who really liked compact things.
Turns out Zeus is the son of Titans, so I count him. Wikipedia also informed me "Their role as Elder Gods was overthrown by a race of younger gods, the Olympians, which effected a mythological paradigm shift that the Greeks may have borrowed from the Ancient Near East." Greek Mythology make so much more sense to me.
The Greek Gods weren't the Gods as we understand them in an eternal, all-powerful being sense. They were child Gods who'd overthrown their parents. Seeing them as teenagers suddenly explained the endless drama and Zeus trying to have sex with everybody. They were just filled with God-hormones.
On a side note, I like the idea that Gods can just be replaced and the laws of space time can be changed. The big bang was just the ending of a phase under a God who really liked compact things.
Tuesday, October 6, 2009
Solar Panels....IN SPACE
This blog post is called "The Future According to Paul", so without further ado I present:
I believe this is going to be a major source of energy in the future. If you keep an eye on any scientific news source, you'll see the occasional article on the topic: there are companies in America and Japan with contracts to beam energy down from space already. And if this technology sees some success it could help drive down the costs of space travel, making it an increasingly viable option.
The idea is fairly simple: you rocket some solar panels and a microwave generator into space. You aim the microwave at the Earth (think of like a space-based death ray), but instead of reducing the countryside into irradiated wasteland, you catch the microwaves in a receiver, which converts the energy into electricity. And then you turn on a light, or fill up your electric car or something. Hurrah!
Why is beaming microwaves down from space better then catching light here on Earth? First, we've got night and clouds to contend with. A satellite can spend more time in the sun then any point on Earth. Then there's all that atmosphere hugging our planet. If you didn't know, visible light is just a small part of the electromagnetic spectrum. To one side you've got things like X-Rays, to the other you've got radio waves. Weird as it seems, its all the same stuff, the distance between peaks of the waves just differs. For some reason (magic? science?) depending on these distance between the waves, different molecules will either absorb the light or let them pass. If you've got a red shirt, it's because the molecules in it absorb green and blue, and bounce back red. Glass doesn't really absorb any red, green or blue light waves so you can see through it. The atmosphere absorbs a lot of the energy the sun beams down at us. It doesn't absorb microwaves very well though.
So the short of it is that if you take the energy from the sun and turn it into microwaves, you can shoot it through the atmosphere without losing so much of the energy. Hence space based Solar panels. If you can get the panel up into space without using too much energy, you'll get much better results then if you leave the panels on Earth. If we build factories on the moon, we can get the panels into space for even less.
Anyways, you can expect to start purchasing space electricity from your local electric company (you do live in California, right?) as early as 2016. Look for the percentage of space energy to only increase from there.
Solar Panels...IN SPACE

I believe this is going to be a major source of energy in the future. If you keep an eye on any scientific news source, you'll see the occasional article on the topic: there are companies in America and Japan with contracts to beam energy down from space already. And if this technology sees some success it could help drive down the costs of space travel, making it an increasingly viable option.
The idea is fairly simple: you rocket some solar panels and a microwave generator into space. You aim the microwave at the Earth (think of like a space-based death ray), but instead of reducing the countryside into irradiated wasteland, you catch the microwaves in a receiver, which converts the energy into electricity. And then you turn on a light, or fill up your electric car or something. Hurrah!
Why is beaming microwaves down from space better then catching light here on Earth? First, we've got night and clouds to contend with. A satellite can spend more time in the sun then any point on Earth. Then there's all that atmosphere hugging our planet. If you didn't know, visible light is just a small part of the electromagnetic spectrum. To one side you've got things like X-Rays, to the other you've got radio waves. Weird as it seems, its all the same stuff, the distance between peaks of the waves just differs. For some reason (magic? science?) depending on these distance between the waves, different molecules will either absorb the light or let them pass. If you've got a red shirt, it's because the molecules in it absorb green and blue, and bounce back red. Glass doesn't really absorb any red, green or blue light waves so you can see through it. The atmosphere absorbs a lot of the energy the sun beams down at us. It doesn't absorb microwaves very well though.
So the short of it is that if you take the energy from the sun and turn it into microwaves, you can shoot it through the atmosphere without losing so much of the energy. Hence space based Solar panels. If you can get the panel up into space without using too much energy, you'll get much better results then if you leave the panels on Earth. If we build factories on the moon, we can get the panels into space for even less.
Anyways, you can expect to start purchasing space electricity from your local electric company (you do live in California, right?) as early as 2016. Look for the percentage of space energy to only increase from there.
Friday, September 11, 2009
I Believe in the Universe
For a long time nothing on Earth believed in God. This is because bacteria aren't capable of holding complex beliefs. But then humans came onto the scene, and the number of assumed Gods made a huge jump. We don't have cultural evidence for pre-civilized man, but the earliest religions we know about tend to be animist. Early man believed something supernatural resided in everything, from cats to thunder. Threads of this belief system persist today, but in general the number has been in decline ever since.
Take ancient Egypt and Greece as examples. In both cases the spirits in individual stones and animals were winnowed down into the major forces. Gods created the world and dealt with the dead. Gods were or navigated the sun. Gods designed animals. Gods put the kick into wine. Things that were overly commonplace, individual blades of grass, lost their mystical nature.
Polytheistic religions are more common today then animist ones, but the dominant belief system is monotheism. In one way, its a move full circle: an omnipresent God is in each blade of grass. But instead of everything having a unique spirit, everything shares one.
The Sun being pulled across the sky in a chariot seems a little silly now. We believe in gravity, and feel it explains the phenomenon much better. But despite a lack of sophistication in the vessel, the Greeks did understand what the sun was. They understood there was relative motion going on between it and us. They understood that it was very hot and that we really didn't want to be any closer or farther away. There were no words in Greek for plasma, nuclear fusion or gravity. Without those concepts, a God made the most sense. In a way, Helios on a chariot was a stand in, a black box to be filled in with better explanations later on.
Thus there's this pattern through history of observing a phenomenon, attributing it to the Gods, and eventually evicting the Gods in preference to science. Demonic possession made way for modern psychology. Bacchus has been reduced to ethanol. As the natural phenomena were demoted from mythology we were left with deeper questions: What created all this? What happens when we die? And these have been wrapped together into a single, almighty power.
I've been struck by all the parallels between the monotheistic (specifically Christian) God and the Universe. God is described as omnipresent, as the universe is by definition. God knows all, and if the Universe is deterministic it holds the keys to all that was and all that has been. We are created out of the cloth of the Universe, and return to it at the end of days (not that we ever really leave it). The scope of the Universe defines the beginning, and ending, of everything. And just as God is described as unknowable, as beyond the possibility of pure comprehension, so appears the Universe. If the speed limit of light holds, then we can only ever see and know a tiny bit of the Universe. It looks to expand far past what we could ever possibly experience, its own rules nullifying the possibility of comprehension.
Thus, I believe God is ultimately our struggles to comprehend the Universe we find ourselves in. And rather than God, I believe in that Universe. I don't think its a poor trade. I believe in a Universe far richer then the one we fathom. My faith tends to the idea that we're a tiny point on a ripple through an unimaginably huge, many-dimensional cloth. I believe that just as our world of ideas and society is uncomprehensible at the level of atoms, we're part of some other structure with its own elegant logic, but which is unlike anything we experience. Looking at the mundaneness of everyday life, I can see where people feel a life without God is lacking a crucical spark. But if we peer past the realm of the everyday, I really believe that the Universe provides all of the mystery, truth and beauty of any God figure.
An afterlife has always struck me as wish fulfilment. The use of God to explain the start of the Universe just pushes the question of original cause back another step. The bible reads much like other mythologies humanity has put aside. As you strip God of human desires and needs, he just seems to blend back into that Universe I believe he represents. This breaking of the dichotomy of Universe and God back into a single concept is where my faith lies.
Take ancient Egypt and Greece as examples. In both cases the spirits in individual stones and animals were winnowed down into the major forces. Gods created the world and dealt with the dead. Gods were or navigated the sun. Gods designed animals. Gods put the kick into wine. Things that were overly commonplace, individual blades of grass, lost their mystical nature.
Polytheistic religions are more common today then animist ones, but the dominant belief system is monotheism. In one way, its a move full circle: an omnipresent God is in each blade of grass. But instead of everything having a unique spirit, everything shares one.
The Sun being pulled across the sky in a chariot seems a little silly now. We believe in gravity, and feel it explains the phenomenon much better. But despite a lack of sophistication in the vessel, the Greeks did understand what the sun was. They understood there was relative motion going on between it and us. They understood that it was very hot and that we really didn't want to be any closer or farther away. There were no words in Greek for plasma, nuclear fusion or gravity. Without those concepts, a God made the most sense. In a way, Helios on a chariot was a stand in, a black box to be filled in with better explanations later on.
Thus there's this pattern through history of observing a phenomenon, attributing it to the Gods, and eventually evicting the Gods in preference to science. Demonic possession made way for modern psychology. Bacchus has been reduced to ethanol. As the natural phenomena were demoted from mythology we were left with deeper questions: What created all this? What happens when we die? And these have been wrapped together into a single, almighty power.
I've been struck by all the parallels between the monotheistic (specifically Christian) God and the Universe. God is described as omnipresent, as the universe is by definition. God knows all, and if the Universe is deterministic it holds the keys to all that was and all that has been. We are created out of the cloth of the Universe, and return to it at the end of days (not that we ever really leave it). The scope of the Universe defines the beginning, and ending, of everything. And just as God is described as unknowable, as beyond the possibility of pure comprehension, so appears the Universe. If the speed limit of light holds, then we can only ever see and know a tiny bit of the Universe. It looks to expand far past what we could ever possibly experience, its own rules nullifying the possibility of comprehension.
Thus, I believe God is ultimately our struggles to comprehend the Universe we find ourselves in. And rather than God, I believe in that Universe. I don't think its a poor trade. I believe in a Universe far richer then the one we fathom. My faith tends to the idea that we're a tiny point on a ripple through an unimaginably huge, many-dimensional cloth. I believe that just as our world of ideas and society is uncomprehensible at the level of atoms, we're part of some other structure with its own elegant logic, but which is unlike anything we experience. Looking at the mundaneness of everyday life, I can see where people feel a life without God is lacking a crucical spark. But if we peer past the realm of the everyday, I really believe that the Universe provides all of the mystery, truth and beauty of any God figure.
An afterlife has always struck me as wish fulfilment. The use of God to explain the start of the Universe just pushes the question of original cause back another step. The bible reads much like other mythologies humanity has put aside. As you strip God of human desires and needs, he just seems to blend back into that Universe I believe he represents. This breaking of the dichotomy of Universe and God back into a single concept is where my faith lies.
Monday, September 7, 2009
Asymmetric Narrative
Engineering computers to perform creative acts is a concepts known as procedural generation. The field is most active in the realm of computer games, but there are also examples in music composition and art. In the video game realm, Spore creates and animates unique creatures based on human input, and Left 4 Dead (a zombie survival game) had an AI director who controlled the pace and difficulty of the game for the players.
This is a topic I'm hugely interested in. The intersection of creativity and computers is a rich and intriguing ones. The strategies for approaching the problem, and the social implications are worthy of many more blog posts. Basically, though, I think the coolest thing about procedural generation is the potential for personalized entertainment. We each have unique preferences in movies. Over time, a procedural generation system could tailor its creations to maximize your enjoyment. Imagine if every movie you watched was well made, if the forms of humor you find cringe-worthy never occurred, if the length was always exactly what you had time for. And in video games, the player is suddenly advanced to the role of an active participant. Instead of following a pre-laid track of levels, you can suddenly make meaningful decisions that completely change the narrative.
The thought that prompted this post, though, is a limitation of procedural generation. I recently caught up on the series Lost. I've noticed that its one of the shows where fans are eager to discuss the events together. We'll compare opinions on plot arcs and deceased characters. We'll speculate on the mysteries of the show and exchange theories. Besides being an entertaining show, its a social experience. The same is true of music, where a commonly liked band can be a bridge into conversation. But if each person were enjoying a personalized story, that sense of belonging with the world would be severed.
Or would it (and here's where the title comes in)? A personalized narrative doesn't need to be independent of other tales. Its not a prerequisite, but imagine if your personal video game has access to your facebook network. Now the same story arc you're experiencing can be shared with your friends. One person might be experiencing it as a tragedy, another as a crime-scene drama. The key is that its still a tale you've both shared. You can discuss the characters and events, even if you've seen it differently. And as a bonus, each tale would necessarily focus on different aspects. By discussing you'd be learning little details that had been hidden from you. Instead of locking us into introverted worlds, procedural generation could encourage us to share our entertainment experiences with friends.
The point, ultimately, is that this would be a different form of narrative then what we've seen. Its interactive, either directly with the software or in the context of our social groups. And I think that's why I'm so enamored with the idea. Its not that regular human created content isn't wonderful, its that with a computer behind the design, you can try things you never could have before. And that's the part of technology I love, the exploratory rush of moving the impossible into the actual.
This is a topic I'm hugely interested in. The intersection of creativity and computers is a rich and intriguing ones. The strategies for approaching the problem, and the social implications are worthy of many more blog posts. Basically, though, I think the coolest thing about procedural generation is the potential for personalized entertainment. We each have unique preferences in movies. Over time, a procedural generation system could tailor its creations to maximize your enjoyment. Imagine if every movie you watched was well made, if the forms of humor you find cringe-worthy never occurred, if the length was always exactly what you had time for. And in video games, the player is suddenly advanced to the role of an active participant. Instead of following a pre-laid track of levels, you can suddenly make meaningful decisions that completely change the narrative.
The thought that prompted this post, though, is a limitation of procedural generation. I recently caught up on the series Lost. I've noticed that its one of the shows where fans are eager to discuss the events together. We'll compare opinions on plot arcs and deceased characters. We'll speculate on the mysteries of the show and exchange theories. Besides being an entertaining show, its a social experience. The same is true of music, where a commonly liked band can be a bridge into conversation. But if each person were enjoying a personalized story, that sense of belonging with the world would be severed.
Or would it (and here's where the title comes in)? A personalized narrative doesn't need to be independent of other tales. Its not a prerequisite, but imagine if your personal video game has access to your facebook network. Now the same story arc you're experiencing can be shared with your friends. One person might be experiencing it as a tragedy, another as a crime-scene drama. The key is that its still a tale you've both shared. You can discuss the characters and events, even if you've seen it differently. And as a bonus, each tale would necessarily focus on different aspects. By discussing you'd be learning little details that had been hidden from you. Instead of locking us into introverted worlds, procedural generation could encourage us to share our entertainment experiences with friends.
The point, ultimately, is that this would be a different form of narrative then what we've seen. Its interactive, either directly with the software or in the context of our social groups. And I think that's why I'm so enamored with the idea. Its not that regular human created content isn't wonderful, its that with a computer behind the design, you can try things you never could have before. And that's the part of technology I love, the exploratory rush of moving the impossible into the actual.
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